At the request of Sir Einden, a group of adventurers assembled in Biberdorf. Sir Einden had been commanded by his lady, the Countess Von Liebeitz, to send his best men to help her recover a stolen gem. Without pomp or circumstance, Einden dispatched a party of four to Nuln, the capital city.
They have the option to either walk along the road or take a barge down the river. Upon mentioning the barge, Jargus becomes very wary. “I prefer to have solid ground under my feet. Floating down the river on a cobbled together raft is not my idea of travel.” So, since no one else really cared that much, they decided to walk.
Along the way, the group is waylaid by a group of bandits. Being quite stupid, the bandits decide to try and extort money from the party. The bandits don’t seem to realize that the party is much better equipped than they are.
Jargus, mildly amused, pulls out his coin purse. He moves to hand it over, then drops it on the ground. “Oops, I dropped it. I suppose you’ll just have to pick it up,” he says happily. Without much thought, one of the bandits leans over. At that moment, Jargus grabs him by the hair and smashes a knee straight into his face. The bandit staggers backward as his mates all pull out clubs and swords.
In the ensuing battle, the bandits fare quite poorly. Even those who are able to score hits are unable to do any significant damage. Jargus and Reikas are easily able to shrug off the attacks.
In retribution, however, they execute devastating attacks on the thieves. After kneeing the bandit in the face, Jargus draws his massive two-handed axe. With one mighty swing, he neatly cleaves off the bandit’s head. Flying through the air, it spewed blood from the neck as well as the smashed in nose.
Likewise, a few paces away, Reikas was pursuing the leader of the bandits. Seeing his friend decapitated, he had lost his will to fight, and was turning to flee. However, in a deadly strike, Reikas plunged his spear into the leader’s armpit, shattering his shoulder. In an instant, the blood loss caused him to collapse and die of shock.
This was our first ever Warhammer battle, and we managed to score two massive critical hits. Needless to say, it was quite exciting.
Scouring the remains of the highwaymen, the party managed to find 15 Gold Crowns (highest denomination of coinage in The Empire). However, it did not last long, as further down the road they found an inn filled with thirsty patrons. Jargus suggested they blow all their new money on drinks, and so the party began buying round after round for the entire inn.
As the night wore on, people continued to thank them for their generosity. Jargus kept saying over and over, “Don’t thank me. Head back up the road and thank the headless corpse and shake the hand of the man with no shoulder. They’re the ones buying your drinks!”
When they finally arrive in Nuln, it is early evening. The guard at the gate holds them up for two hours while he decides whether or not to allow them entry. Finally, after the sun has set, they are allowed in. However, they are advised to wait until morning to speak to the Countess.
Being brash and somewhat stupid, they head straight for the palace. Of course, the guard at the palace gate refuses to allow them entry either. Rufus does his best to convince him, but gets nowhere. Finally, Athelred steps forward and casts a sleep spell on the guard. Instantly he collapses in a heap.
Rufus worries that the guard will be punished or killed for falling asleep at his post, so he attempts to prop him up to make it look like he’s still awake. Still, without much hesitation they all head inside.
Inside, they find the Countess settling the final matters of the day. When she finds that Clark, the guard, let them in without asking her, she is furious. Rufus explains that they were very, very convincing and asks her not to punish him overmuch. She says she will take his words into consideration, but still seems very angry.
Once her temper settles, she tells them of their mission. A gem from a ring once worn by the Chaos God Nurgle has gone missing. Controlling this gem has allowed her and her advisers to keep the forces of Chaos at bay in Nuln. Without it, there was a chance that Chaos infiltrators could begin causing trouble.
Further, the gem posed a definite danger to the populace at large. It had a curse that caused a horrible wasting disease on anyone who handled it. If it were to be forced upon unsuspecting citizens, there could be a panic. So, the adventurers had to retrieve the ring, and do it quickly.
Fortunately, the Countess has a lead. She tells the party that she’s convinced that the Schatzenheimer Gang is somehow involved. They are led by a man named Kurt Holger. If the adventurers could somehow infiltrate his base, they might be able to discover the location of the gem.
With a course of action in mind, the adventurers all laid down for the night to rest and prepare themselves for the battles ahead.
Excellent post, Micah.
Just as an example for gauging experience, for this session I’d probably award 100 EPs per character. That’s really high for a session this short, but I liked the 2 criticals and Micah’s post was very good.