After resting the night, the group sets out to find the Schatzenheimer gang. Knowing that the Olde Asylum is their last known hangout, it sounds like a good place to start.
The building has been officially abandoned for almost 100 years, but various criminal organizations have been inhabiting it pretty much that whole time. In addition, they’ve modified it to connect it to dungeons and surrounding sewers, turning an already convoluted building into a true maze.
They find the entrance door locked, but a sign directs them to respect the rules of Asylum: knock before entering. Jargus bangs on the door savagely with the butt of his ax, causing quite a racket. When no one answers, he spins his ax around and uses the other end. With one mighty blow, he smashes the door to splinters, opening the way into the Asylum.
Inside, the darkness is oppressive, but Athelred quickly pushes the darkness back with a dancing magic flame.
Immediately inside the group finds the remnants of a battle. The room is torn up, with furniture scattered and broken. Across the floor, six corpses are sprawled in various positions. Two are wearing identical fig leaf pendants, while the other four each have a card dropped on or near them. The cards read, “Congratulations! You’ve just met the Valentina Anti-Personnel Crew!” Being eternally pragmatic, the group decides to take both pendants and all the playing cards. You never know when you’ll need to frame someone for murder.
Exploring half a dozen rooms, all they find are more wreckage and corpses. Getting frustrated with the lack of action, Jargus comments that another band of adventurers may have already come through.
Finally, as they’re exploring one room, a slumped over figure sits up and fires a crossbow bolt directly into Reikas’s leg. Enraged, Reikas charges the prone assailant and spears him through the chest, driving his spear all the way into the stone floor beneath. With a spray of blood, the assailant shudders and dies.
Strolling into another room, the group finds three Valentina thugs sitting at a table playing cards. Unable to contain his curiosity, Reikas asks, “Um, why are you playing cards and hanging out while your compatriots’ bodies are left unattended just one room over? Why wouldn’t you bury them or something?”
Unable to come up with a good reply, the thugs respond by drawing their crossbows and taking a few shots.
Usually it’s the PCs who try to attack while the NPCs are talking. This time though, we just had to ask. The lack of continuity was just too much…
Without too much trouble, the party is able to overcome all three thugs. Rufus even manages to shoot one directly in the head with his crossbow as the thug attempts to flee.
Continuing on, the party finds a storeroom humming with activity. A boss stands in the middle barking out orders as peons pack boxes. It’s clear that everyone is in a hurry to leave.
The boss calls something out in Oldworlder to Reikas, who promptly tries to stab him. Without hesitation, the peons drop their boxes, draw swords and attack. Equally as quickly, they turn and flee. The reason? In one smooth move, Jargus draws his ax and cleaves the arm off the nearest peon.
The boss, however, refuses to yield and puts up a good fight. All the group teams up on him, slowly breaking him down. Finally, as he stands battered, Athelred tosses a fireball directly into his chest, instantly killing him.
Feeling ever so cocky, the group strides into the next room, which is an antechamber to the big boss’s chamber. His hulking bodyguard sits behind a desk. Feeling charitable, Reikas gives him the opportunity to flee. After all, everyone else is already dead, and we haven’t even broken a sweat yet.
Unfortunately, unlike his compatriots, this bodyguard is no sickly weakling. Brandishing a set of knuckle-dusters, he leaps over the bench and starts swinging. In quick succession, Reikas takes two savage hits and is reeling. A split second later, the bodyguard’s hulking fist slams into Reikas stomach, smashing all the way through and cracking his back bone. Reikas falls to the floor, dead before he hits the stone.
Warhammer is pretty graphic in its critical hit descriptions. According to the book, Reikas’s chest cavity explodes and his entrails fall out. Still, it’s tough to imagine all that from a single punch, no matter how roid-raged out the villain is.